package
{
	import flash.display.Sprite;

	/**
	 *基本信息资源 
	 * @author YY
	 * 
	 */
	public class BaseAssets extends Sprite
	{
		/**
		 *基本物品数据 
		 */
		public var baseItemInfo:Array = [
		];
		/**
		 *商店数据 
		 */
		public var shopInfo:Array = [
		];
		/**
		 *任务 数据
		 */
		public var taskInfo:Array = [
		];
		/**
		 *等级数据 
		 */
		public var levelInfo:Array = [
			[1,100],
			[2,300],
			[3,400],
			[4,1000],
			[5,30000],
			[6,500000],
			[7,500000],
			[8,500000],
			[9,500000],
			[10,500000],
			[11,500000],
			[12,500000],
			[13,500000],
			[14,500000],
			[15,500000],
			[16,500000],
			[17,500000],
		];
		/**
		 *成就数据 
		 */
		public var achivementInfo:Array = [
		];
		public function BaseAssets()
		{
		}
	}
}